Reimagining our classrooms through gaming integrations with CodeMonkey

Growing up, I never played many video games. I know that I’ll be dating myself here, but I remember when my older brother would bring home Sega Genesis games that he would borrow from his friends to play on his console. As older brothers do, he never allowed me to have a turn, so much of my “gaming experience” comes from peering over his shoulder as he spent hours playing games like Mortal Kombat, Street Fighter and Sonic & Knuckles. Though I never had much of an affinity for gaming and will admit that I could have been counted amongst those curmudgeonly voices asking kids to abandon this form of “frivolous entertainment” (Lynch, 2021, p. 120) and get out and play, researchers like Abrams and Gerber (Lynch, 2021) show us just how misguided that attitude is. Abrams and Gerber enumerate the many benefits of video games highlighting them as forms of authentic assessment within educational settings, with Shaffer (2010) lauding them for cultivating problem solving skills. The Inter...